
In this article, you'll learn more about cricket rules, including boundaries, power play and how to hit a boundary fence. Also, you'll learn more about the signal used by an umpire. We'll also look at the 12th player. This player is for injured fielders who are unable to bowl or bat.
Power-play
Power-play allows batting sides to have five extra overs to bat during a game. This rule was introduced by the International Cricket Council in 2005 and has caused some confusion. The first ten runs of an innings must be completed. Following that are two five-over Powerplays. The bowling team decides when these powerplays should be performed, but most choose to start them earlier in the innings.

Runs per shot
Runs per shot in cricket is similar to points in baseball or table tennis. A team that scores more runs than the opposition wins the match. You can score runs by hitting a single, a bouncer, or hitting a six-over or four-over boundary.
Boundary fence equals four runs for cricket
A boundary fence is a line that runs the length of a cricket field. If a ball hits this line and does not touch it on its return, it is called a boundary. A batsman scoring four runs if he hits the ball above the boundary fence gets the run. Otherwise, a batsman does not score a run.
The signal of the umpire
There are many purposes for the umpire's signal in cricket. An umpire could signal a warning to a batter or fielder for a ball that is not in play. He can also signal a dead ball. Depending on the situation, an umpire may also give a pre-signal.
You can field outside the 30-yard radius
The 30-yard circle is the playing area inside the field. There are three kinds of fielding positions in this area. Each one is crucial for a batsman. There are three types: silly, deep, and point. The point is located closest to the boundary. While the deep point is opposite, it is exactly opposite. Both these positions are essential for stopping a straight batsman drive.

Test match
Test match rules dictate the way a game will be played. Every innings begins with a brand new ball. It is possible for teams to change their ball if they feel it needs it. Test matches typically last five days and each day is 90 overs. Each team has the option of taking another new ball after 80 overs. The third bouncer, or a No Ball, is when a match ends in an even draw.